I have been wargaming for 10 years in which time I have finally settled on two eras, Napoleonic and WWII, both in 15mm (1:100). Most of my ramblings will be about gaming in these two eras. An attempt will be made to record my wargaming interests, building of armies, ideas, interests and hopefully some games played.
The nice thing about selling off some of my unwanted lead is that I can put the proceeds to items that I need for some of my projects. First on the wants list are the vehicles and equipment for my 21st Panzer Grenadier Kampfgruppe. So I've put the last few quid earned from selling some unwanted Austrians to purchasing some Flames of War 21st Panzer half-tracks. Only been able to purchase 5 of the 32 required so a lot more lead will have to be sold.
Our last few games have all ended with the defenders being victors. These have all been fictitious games using the standard Rapid Fire 10:6 (attacker:defender) ratio. For this game I thought I'd try and weight the points to the attackers and use a 10:4 ratio. The German force being 600 points and Allied (British) being 1500 points.
Scenario outline (all fictitious)
The Allies are advancing across France towards Belgium and meeting minor rear guard actions put up by the Germans in attempt to slow the advance. The Allies are approaching the Mouille river with orders to take Secherville (the town) beyond. To the west of the town there is also a ford across the river.
Allied Objectives: To capture both crossings with bridge intact so that they can be used to maintain the speed of advance. The Allies do not know what resistance they will find here. All they do know is that the Germans have put up a fight at every opportunity.
German Objective: To slow the advance by blowing the bridge. Once the bridge is blown hold the ford until turn 8, then withdraw. But there has been a delay in getting enough explosives so the engineers are struggling with time.
Victory conditions Allies win if town taken and bridge is intact.
Germans win if bridge is blown and they stop the Allies gaining control of the ford until turn 9. A draw if any other result.
All hedges give soft cover to infantry and partial soft cover to vehicles. All walls give hard cover to infantry and partial cover to vehicles. All wood are impassable to AFV's. The river is only crossable by vehicles at the bridge and ford. Infantry can cross anywhere along its length by boat or inflatable or wade across at ford.
Turn 1 and Allies start to move into position
Germans lie in wait in town
The Allies attempt a parachute drop to capture the ford and adjacent farm. This turns into a blood bath and they quickly surrender.
Allied engineers are at the bridge to dismantle barbed wire defences with Churchills giving covering fire.
Allied motor company advance towards ford crossing.
A Typhoon is called in to attack the Stug. Now that is what I call a low level attack!!
How could he miss? But he did ...Phew.
With a Stug and mortar fire knocking out the M10 and Archer the road is blocked to the ford. In the same turn the bridge is blown. The Allied advance is brought to a standstill. With no Recovery vehicle or bulldozer tank to clear the road, nor any bridging/pontoon section available the Allies are beaten.
So another game where defenders were victors.
The Allies suffered from very poor dice during this game. Inflicting hardly any casualties on the dug-in Germans. Where as the German dice seemed weighted. Next time it might turned out different. Before we replay this one again I'll have to think about whether the scenario needs some alterations. Perhaps delaying the German engineers still further or not allowing the Germans to blow the bridge. Also we are still learning some of the finer points of the Rapid Fire rule set so we may have missed applying some vital rule/s that would have changed the result.
Anyway it was an enjoyable evening which has created a number of discussion points.
Thought I'd share this moment as I'm feeling a little pleased.
The "Honorable Lead Hoarder Vow" is starting to look good as I've sold some more figures, 70 to be exact. All old 15mm Austrian figures that I've been hanging onto for too long. I've also sorted out some more surplus figures that will be on eBay soon. On the down side I've not been able to resist buying a few figures and my figure painting has taken a bit of a back seat recently. Even so I feel I'm making progress at lightening the pile of lead.
On the scenic side the next batch of walls are nearly finished. But I've also been working on a some new tiles for our next game. The picture below is how it looked yesterday. The river section are the new tiles, most of the the rest are just a few tiles from the Waterloo battlefield. All the hedges and walls are those my regular gaming partner and I have made. Need to finish off the river section tiles ready for Thursday night and add a few more trees.
I try and post a report of this game with pictures over the weekend. As long as I survive........
On the plus side sold a number of, surplus to requirements, packs of Minifigs figures last week. Total number of castings 96 sold.
On the negative side purchased some more painted Austrian figures, eighteen line infantry and ten dragoons. These will all need basing so have been put away in storage with the Austrian Militia that I purchased recently. They look nice and will compliment the rest of my Austrians. I should really get some photos of these posted soon but first priority are the walls and now hedges.
We (my opponent and I) have both been mucking about creating hedges for a while. I then had the idea of creating some "country style" hedges. Though I say it myself they don't look bad. Some else thinks so to, enough to want some. Well pleased.
Also need to plan a game for next weekend. Hopefully I'll be able to get some decent shots of this one.
My gaming opponent and myself have been dissatisfied with the walls we were using. So my opponent decided to have a go at make some of his own. He purchased some wax and started carving some test walls. Once be was satisfied with the masters and a few trials at mould making later and he was turning them out by the dozen. We have both painted a few sections and these can be seen here.
For our next game we may need a few more wall sections so, as a break from figure painting, thought I'd paint a few this week.