I have been wargaming for 10 years in which time I have finally settled on two eras, Napoleonic and WWII, both in 15mm (1:100). Most of my ramblings will be about gaming in these two eras. An attempt will be made to record my wargaming interests, building of armies, ideas, interests and hopefully some games played.

Over the years I have collected a vast amount of 15mm figures some of which I have forgotten about. Seeing this mountain of unpainted lead and unused figures is depressing so I have decided it is time
to rantionalise my collection. This is not just to save the house from collapsing under the weight, but also to rejuvenate my enthusiasm for painting. So the main aim of this blog will be to keep me focused.

Sunday, 10 May 2009

CRC

Firstly I apologise that this entry is not wargame related. Secondly I apologise if the music offends but that's my lad knocking ten bells out of the drum kit.

To stop the music or change tracks, scroll down the right side bar until you see the CRC widget and select your option.

CRC are four lads, three that went to school together and one they meet during their days at uni. They are all living in and gigging around Birmingham and getting good feedback. Currently working on, finishing and recording new material for release in August. Personally, and I know I am bias, I cannot wait as I feel the latest offering 'Nights' is as good as any material on any current radio play list. 'Tricks' is a solid ballad with its roots in good traditional rock ballads. The other tracks are firmly a modern indie/rock style. For more info checkout their myspace site.


Saturday, 9 May 2009

Austrian Divisional Command

While I am concentrating on selling off my surplus lead I thought I'd put up some photos of my Austrians. These photos are of three proposed Divisional Commands. Each one consists of the Divisional Commander and two Brigade commanders. Shako rules only require the Divisional Commanders but I also like to use the computer rules :Hard Pounding" and these need the Brigade commanders.

I am not following any particular OOB in composing my Austrian army just trying to put together a typical force. I am also trying to pick out commanders that would have commanded similar divisions/brigades but, with promotions and deaths during the conflicts, this is all with, what might be termed, "gamers license". Tracking down some of the names has been interesting to say the least. The combinations are not fixed in stone and will be used as and how is necessary when games are being created.

Division : FML Radetz
Graf Radestsky von Radetz
(Advance Guard)





Division : FML Wimpffen
Maximilian Freiherr von Wimpffen
(Infantry Division)




Division : FML Bianchi
Vincenz Ferrerius Frederico Bianchi
(Infantry Division)


There is only one figure in the above collection that is not my own work. I have some more to paint and some other command figures that I have bought painted to base. This force will eventually be 5 divisions strong consisting of two Corps of two divisions plus an Advance Guard division.

Thursday, 7 May 2009

Another batch of lead gone

68 unpainted Minifigs figures plus 20 painted and 12 painted Battle Honors equals Lead Mountain decreased by 89. Also sold on some walls that have been collecting dust. Not included these in the Vow as technically they are not lead.

This is starting to get addictive as the feeling of lightening the load is refreshing. Looking at the "Honorable Lead Hoarder Vow" I do need to paint more figures. I'm halfway though painting two German Artillery batteries must get back to these. But I've also been handed some horses to paint so these must come first just a shame they will not count towards the Vow.

Tuesday, 5 May 2009

Last breath of Napoleon Bonaparte

6:00 pm 5th May 1821.

Saturday, 25 April 2009

Lead to Resin

The nice thing about selling off some of my unwanted lead is that I can put the proceeds to items that I need for some of my projects. First on the wants list are the vehicles and equipment for my 21st Panzer Grenadier Kampfgruppe. So I've put the last few quid earned from selling some unwanted Austrians to purchasing some Flames of War 21st Panzer half-tracks. Only been able to purchase 5 of the 32 required so a lot more lead will have to be sold.

Steady as she goes, but I will get there!

Friday, 24 April 2009

Crossing the Mouille river

Allied HQ


Our last few games have all ended with the defenders being victors. These have all been fictitious games using the standard Rapid Fire 10:6 (attacker:defender) ratio. For this game I thought I'd try and weight the points to the attackers and use a 10:4 ratio. The German force being 600 points and Allied (British) being 1500 points.

Scenario outline (all fictitious)
The Allies are advancing across France towards Belgium and meeting minor rear guard actions put up by the Germans in attempt to slow the advance. The Allies are approaching the Mouille river with orders to take Secherville (the town) beyond. To the west of the town there is also a ford across the river.

Allied Objectives:
To capture both crossings with bridge intact so that they can be used to maintain the speed of advance. The Allies do not know what resistance they will find here. All they do know is that the Germans have put up a fight at every opportunity.

German Objective:
To slow the advance by blowing the bridge. Once the bridge is blown hold the ford until turn 8, then withdraw. But there has been a delay in getting enough explosives so the engineers are struggling with time.

Victory conditions
Allies win if town taken and bridge is intact.
Germans win if bridge is blown and they stop the Allies gaining control of the ford until turn 9.
A draw if any other result.

All hedges give soft cover to infantry and partial soft cover to vehicles. All walls give hard cover to infantry and partial cover to vehicles. All wood are impassable to AFV's. The river is only crossable by vehicles at the bridge and ford. Infantry can cross anywhere along its length by boat or inflatable or wade across at ford.

Turn 1 and Allies start to move into position


Germans lie in wait in town


The Allies attempt a parachute drop to capture the ford and adjacent farm. This turns into a blood bath and they quickly surrender.


Allied engineers are at the bridge to dismantle barbed wire defences with Churchills giving covering fire.



Allied motor company advance towards ford crossing.


A Typhoon is called in to attack the Stug. Now that is what I call a low level attack!!
How could he miss? But he did ...Phew.


With a Stug and mortar fire knocking out the M10 and Archer the road is blocked to the ford. In the same turn the bridge is blown. The Allied advance is brought to a standstill. With no Recovery vehicle or bulldozer tank to clear the road, nor any bridging/pontoon section available the Allies are beaten.

So another game where defenders were victors.

The Allies suffered from very poor dice during this game. Inflicting hardly any casualties on the dug-in Germans. Where as the German dice seemed weighted. Next time it might turned out different. Before we replay this one again I'll have to think about whether the scenario needs some alterations. Perhaps delaying the German engineers still further or not allowing the Germans to blow the bridge. Also we are still learning some of the finer points of the Rapid Fire rule set so we may have missed applying some vital rule/s that would have changed the result.

Anyway it was an enjoyable evening which has created a number of discussion points.


Monday, 20 April 2009

A little catchup

Thought I'd share this moment as I'm feeling a little pleased.

The "Honorable Lead Hoarder Vow" is starting to look good as I've sold some more figures, 70 to be exact. All old 15mm Austrian figures that I've been hanging onto for too long. I've also sorted out some more surplus figures that will be on eBay soon. On the down side I've not been able to resist buying a few figures and my figure painting has taken a bit of a back seat recently. Even so I feel I'm making progress at lightening the pile of lead.

On the scenic side the next batch of walls are nearly finished. But I've also been working on a some new tiles for our next game. The picture below is how it looked yesterday. The river section are the new tiles, most of the the rest are just a few tiles from the Waterloo battlefield. All the hedges and walls are those my regular gaming partner and I have made. Need to finish off the river section tiles ready for Thursday night and add a few more trees.


I try and post a report of this game with pictures over the weekend. As long as I survive........

Onwards and upwards.