I have been wargaming for 10 years in which time I have finally settled on two eras, Napoleonic and WWII, both in 15mm (1:100). Most of my ramblings will be about gaming in these two eras. An attempt will be made to record my wargaming interests, building of armies, ideas, interests and hopefully some games played.
I'm currently trying to finish off my WW2 German Infantry force. So underway are the final few (14) figures for the 2nd battalion and engineer platoons. Thought I would also add to this batch the (20) figures and four guns for two artillery batteries. Need to find some artillery command figures from somewhere and just realised that I'm one panzerfaust figure short for the engineer platoon. How did I miss that.
You may also make out 10 minifig horses. These are being painted for someone who is under the mistaken illusion that I can paint horses. I seem to be having a mental block on these as they have been there for a couple of months. Really do need to clear them of the bench in the next week. If you read this Mark.....I will get them finished....honest.
I know its a little predictable to include a battalion of the 95th in a British Napoleonic force but they are an iconic regiment.
I have been gradually building up my British force over a number of years and it is being a very slow progress. In fact not added any to this army for the last 5 years. The above 95th were painted some 6 years ago and are all from the AB stable.
This game was played on 21st Feb 2009 and I was well impressed by the fictitious scenario that my regular gaming opponent put together. What follows is the brief as it was handed to me prior to the evenings game.
German Brief So much for a comfy French bed and a good nights sleep. All night has been spent listening to the sound of aircraft, presumably on bombing missions on some poor unsuspecting cities in the fatherland. thank God it wasn't you on the receiving end.
However what peace you did get was shattered this morning by a colossal navel bombardment all along the coast. You have tried to get information from HQ but after several minutes of trying the only information you have been given is that, reports are coming in of an allied landing all along the coast. Situation is confused, the Fuhrer cannot be disturbed so the Panzer units cannot be released. Immediate order are, hold your position until further orders. Further attempts to contact HQ are unsuccessful.
Time to take stock of your position. You command a garrison of troops in the small town of "Flotsam sur Mer" a couple of miles inland on a slight rise. There are woods behind the town though which the southern road passes. Although the coast to the north cannot be seen clearly you can see one of the main routes inland. Since your observer team, for the Nebelwerfer battery under your command, has sighted enemy units attempting to breakout they have been bringing the area under constant fire. Thus making any main advance of the Allies impossible. Due to low cloud cover allied air activity has been limited and the Nebelwerfer position unallocated. However you realise that sooner or later the Allies will be making an effort to neutralise the battery, or at least silence the spotter. The town is on a crossroads so a possible flank attack could be possible.
Maximum garrison force total 306 points which includes the Nebelwerfer battery. All infantry under your command are regular. Nebelwerfer battery is on the table in a position that could cover all roads into the town. However if fire is halted on main access road from the coast the Allies will advance in force. You need to hold your position until further orders received and/or some form of support arrives. this requires a successful "Radio" transmission to HQ on move 5. (If unsuccessful try on each following turn.) If successful throw a d6. 1-4 infantry support arrives, 5-6 means the Fuhrer has come round and released the armour! Throw a second d6 to see which turn it arrives.
Maximum number of points for reinforcements 140
Game to be over 12 moves.
The Game: My opponent fielded a force 510 point force, with the objective to knock out the battery and take the town. The game progressed well for the Germans as the British probably did not attack quickly enough. As I was able to move AT weapons and knock out several advancing vehicles with AT fire and mortar fire before they entered the town. On move 6 they failed the moral test and retreated back to the coastal bridgehead. This was just as my infantry support was arriving.
The after game discussion my opponent admitted that he took too long to reach reach the town. On reflection though we realised that the last five games have resulted in the attacker being repulsed and this is using the 10:6 Attacker/Defender ratio suggested by the rules. The above game might be improved if the German garrison troops were classed as poor.
I enjoyed the game and not just because it was a victory for the Germans, the detail of the brief added atmosphere to the game. We will probably use this scenario again but with some minor adjustments either in forces or ratio.
I do apolgise that there are no pictures or maps. I will try harder for the next game report.
While browsing the Flames of War web site I can across the improved layout/search for their E-Store. I had previously searched their site for reference to the Lorraine Schlepper OP vehicle but only found it as part of a set. It now looks like it is available as a special order item. GE150 Lorraine Schepper OP, SP Artillery Battery
A couple of shots of my first attempt at Ambush Camouflage. I'm reasonably happy with the outcome. In time I may do a little more with dirt and dust for that used worn finish, and I'm not fully sure about which unit markings to apply. Just for now it's finished and ready for the table.
The Bergepanther is an old Flames of War resin model with added bits and Peter Pig tank crew/mechanics.
Thought I might publish a couple of photos to celebrate, for me, an excellent weekends work. (A little pat on the back). Apart from normal household chores, watching all three six nations games, and falling asleep during "633 Squadron", I feel I have done well with the above group of miniatures. They will form a major part of the German Infantry Regiments 2nd Battalion plus part of the HQ Recce/Engineer platoons.
The group being painted contains 3 command figures for the Battalion HQ, 5 figure for each of the three rifle companies, three figures for each of the two HMG stands and four figures starting the Recce/Engineer platoons. I'm waiting for the LMG figures and the engineer figures which should be with me in the next few days.
Just incase anyone does fall on this blog by mistake, I've also added a close up of one figure against a GB Pound coin to highlight the miniatures size.
These are 15mm figurines that are approximately 15mm high from the top of the base to the eye level of the miniature. The majority of the miniatures in this group are from Peter Pig range mostly late war with a few early war thrown in, along with a few Skytex (Command Decision) and I think there is at least one QRF figure. These have been boxed away waiting to be painted for so long I cannot remember for certain.
They still need a few more blobs of paint but I should be a be to put a little more on before close of play this evening. So it should not be too long before the whole regiment is finished.
To top it all this weekend Wednesday beat The Blades 2:1 at Bramall Lane, completing an historic derby double over them for for the first time in one season since 1914. Oh happy days.
To get the ball rolling with my collection of 15mm Napoleonic figures thought I'd publish a shot of one of my British command stands that is depicting Wellington receiving a note. The stand is made up of figures from different manufactures including AB, Essex and Battle Honors.
When I get a moment I'll publish a few more pictures of my collection Napoleonic figures.