Back to basics for the gaming table, just a green cloth with a few building and walls. A couple of small woods were added which didn't play a part in the game. The parachute drop went fairly well for the Allies with just a few casualties but they lost some heavy equipment (mortars and medium machine guns). The first three turns were played using the night time rules so observation and movement were reduced. A die was thrown for each German company to see which ones were woken by the aircraft and therefore could observe and fire on the first turn.
British Paratroopers cross a wall to get behind the emplacement, as the American are just about to occupy the building opposite. This was a bad loss for the Germans loosing half a Company (4 figures) to only one American casualty.
The remaining German half company, ousted by the Americans, make it over the bridge on the next turn, just as the company of half tracks are roused and decide to get in the action.
The German force was eventually pushed out of the other building but it took nearly half of the British battalion and the Americans had to finish it off. At the end of the game the two American companies were making a dash across the bridge. Another turn could have seen them take it along with occupying either the church or the building.
A good game with minimal forces was just what we need to get back into the rules. It has me thinking about what happened next for a follow up game, either later on the same day or the next day. Maybe some Glider troop reinforcements then a German counter attack......
A good game with minimal forces was just what we need to get back into the rules. It has me thinking about what happened next for a follow up game, either later on the same day or the next day. Maybe some Glider troop reinforcements then a German counter attack......
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