I have been wargaming for 10 years in which time I have finally settled on two eras, Napoleonic and WWII, both in 15mm (1:100). Most of my ramblings will be about gaming in these two eras. An attempt will be made to record my wargaming interests, building of armies, ideas, interests and hopefully some games played.

Sunday, 14 November 2010

Waldrundstadt (Aug 1944) - Game report

After much indecision and juggling with units to achieve the 800 points, I eventually put on the table three reduced infantry battalions. One battalion with M3 half tracks as transport and a reduced tank company as support. The other two battalions had reduced heavy weapon support, no transport and no towed Anti Tank guns. I was, however, able to allocate a solitary Hellcat as Anti Tank support to these two battalions. Artillery support was provided by two 105mm howitzers from the 82nd regiment support units and a divisional (off table) battery of three 105mm howitzers. I tried to factor in some air cover then decided that to clear and take the woods I would need as many ground troops as I could muster.

Americans advance towards the woods behind the barrage and a paltry smoke screen.

I was unsure of the size and position of the force facing me. Being convinced that Mark would have the German infantry dug in in the woods, I'd planned a advancing barrage. This was to be laid down through the woods by both artillery batteries starting on turn one and ending on turn 5. Two battalions of infantry were planned to advance behind this barrage starting on turn two. All turns, up to turn 7, had timed moves marked on my command map/plan. One rule I always struggle to understand in Rapid Fire is the laying of a smoke screen ......why only a 5/6 on a D6 to lay smoke ..... it always disappoints.


There was a lot of close assault and short range firing within the woods.

All seemed to be going well until turn 10. My two infantry battalions were holding their own in the woods, gradually gaining ground. My advance on the left flank was under way. Then I made the mistake of not using the 'chance observation' tests, if I had, I may have spotted the infantry lurking in the woods on the left and the Panzer IV skulking behind the barn. Turn 10 and 11 brought havoc on my left flank, (loosing two half tracks complete with two companies of infantry and the 76mm Sherman destroyed). Somehow the infantry and tank companies survived the following turn's morale test.


Turn 10 just after the two half track have been hit and destroyed.

Unfortunately it was getting very late in the evening. With my left flank faltering and the German attack also faltering in the woods, neither of us had achieved our objectives. May be if we had a couple more turns........ but no..... as it was close to 1:00am with work the next day it was decided to call it a night.

It was a good game with some elements of the rules being understood a little better, also new sections of the rules being brought into play. We do need to organise a follow up game sooner than 6 months though.........

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German brief

All along the front it appears that the whole German army is in disarray and falling back, seemingly to Berlin itself. Your sector is no different. It does however give you some hope that just 40KM to your rear "substantial" forces are being assembled to push the invaders back to the sea.

It is at this point that you receive a broken message from no less than Field Marshal Keitel's office - Your order is simple. ...."Stop falling back....... Assemble closest units to you....... Retake the town that you have just vacated..... Nothing could be simpler....."

You realise the task is next to futile. Especially as the town holds no strategic importance, so much so that you can't even remember its name.

The one thing that you can be sure of, is that should you fail to take the town you will bear the brunt of the 'Teppichfresser' himself. Should you fall back even further than you currently are, his displeasure would be even more severe.

Victory conditions
Take the town - Major victory
Clear and retake the woods - minor victory
All else - fail.

Rapid Fire German force points value 550pts

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I do apologise for the quality of the photographs but I forgot my camera and had to rely on my phone for taking the them.

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